South Korea is a remarkable example of how the opening up of
the telecom market is being used to turn around the economic situation. One of
the hardest hit countries in the Asian economic crisis, it seems to have risen
back and is all set to lead the region in the deployment of broadband access.
High-speed Internet access subscriptions in the country tripled last year, and
are projected to reach three million by the end of 2000, as per data from the
Korea Network Information Centre.
The broadband subscriptions are soaring with the number of
broadband Internet users jumping almost 40 percent between May and August 2000.
In June 2000, it crossed the 1.5 million mark as per data released by Ministry
of Information and Communications (MIC). That represents 12.5 percent of the
country's 12 million households, making Korea one of the world's leading
broadband Internet markets. According to Bloomberg, over 4,50,000 people signed
up for links provided by companies such as Korea Telecom, Hanaro Telecom, and
Korea Thrunet, boosting the total number of high-speed Internet subscribers to
1.57 million. In view of the surge, it is predicted that 25 percent of total
households will have the latest in Internet communications by the end of 2000,
as against 5 percent predicted for US homes.
Policy Initiatives
Hansuk Kim, head of the Management Research Lab at Korea
Telecom, points to massive policy initiatives, competition, and the
proliferation of online gaming and stock trading as the main driving forces
behind the country’s burgeoning demand for broadband. South Korea is believed
to have more broadband users than the rest of East Asia (outside Japan) put
together. The Internet service charges in Korea are among the lowest for any
advanced country and about half of that in Japan, according to the Organization
for Economic Co-operation and Development (OECD). The Government initiated an
Internet PC project to boost the sales of PCs and notebook computers. It also
began certifying and rating commercial and residential building projects on the
basis of high-speed Internet access provided by them. This initiative, which
allows real estate owners to charge more if they provide broadband services, has
resulted in a plethora of partnerships between construction firms, ISPs, and
telecom services providers looking to build broadband-ready complexes.
In mid-2000, Korea Telecom, country’s largest telco, headed
the pack with 4,91,349 broadband connections, followed by Hanaro Telecom with
4,28,527, of which three-quarters were connected via Asymmetric Digital
Subscriber Lines (ADSL). Korea Thrunet, Korea’s first high-speed ISP, claims
3,93,111 customers for its cable modem service. The waiting list for high-speed
Internet services–a result of the low cost and overwhelming popularity of
broadband–dropped to 6,31,072 subscribers, down 14.8 percent, according to the
MIC data.
The ADSL Success Story
In June 2000, Korea Telecom decided to promote the new ADSL
technology over its previous ISDN protocol-based service. As a result,
subscriptions to the service rose 112.1 percent to 2,97,800 and narrowed the gap
between Korea Telecom and Hanaro Telecom, the leader in the ADSL market, to a
little more than 20,000 subscribers. For the first time, the country's ADSL
subscribers outstripped cable users. ADSL accumulated 6,78,923 subscribers
against cable’s 5,63,656 subscribers. The cable Internet subscriptions
increased by 35.3 percent.
With the four Cable Internet operators. Hanaro, backed by new
deals to ensure a supply of sufficient equipment and infrastructure hardware,
projects the number of ADSL subscribers in South Korea to reach 2,40,000 by the
end of the year 2000, compared to just under 1,00,000 at the end of 1999.
Scramble to Wire Homes
Nearly 60 percent of the Korean households own PCs. With some
16 million surfers, Internet usage in South Korea is among the highest in Asia.
Broadband connections recently hitting two million, Korea has the highest
per-capita usage in the world.
With the demand for broadband service growing ferociously,
the developers are racing to build digital homes pre-wired with high-speed
Internet access–also called "cyber-apartments" or even
"cyber-pads". The time is not far away when it will be difficult to
sell unwired new apartments. Builders are tying up with telcos and ISPs to build
homes that probably are the best equipped in Asia for the latest in Internet
communications. Last year, 1.5 million households (i.e. one in eight) signed up
for broadband service.
The country is ripe for a Net explosion. Just over half of its 12 million
households inhabit apartment blocks, which are cheaper to upgrade than
residential districts. It will cost some $1.5 billion to wire 3 million homes
with a combination of copper, optical fibre, and cable. Telcos and developers
will bear the bulk of the cost. In the past, Korea's dense concentration of
residential towers was blamed for traffic congestion and pollution, but no more
so in the Internet Age.
The chaebols–the traditional Korean conglomerates–are
also wiring homes to LANs for tailored services. A pioneer, Daelim Industrial
Co., last year launched fibre-optic service at Seoul’s Acrotown wiring about
three-quarters of its 490 households. Ellina Park, 39, a resident, said,
"Since moving into Acrotown, the Internet has become an essential part of
my life. I learn music, listen to British radio, trade stock, and chat with my
neighbors–all on the Net."
Other chaebols are copying Daelim. Samsung's property
development arm has tied up with Hanaro Telecom to offer all-you-can-surf access
for $36 a month. More than 5,000 families moved into the wired homes in 1999,
and 10,000 are expected to do so in 2000, when Samsung plans to offer richer
content–ranging from video-on-demand to kimchi recipes. And that comes with a
carrot: two years’ free Net access.
Samsung's foray into wired homes prompted Daelim to form
Icitiro Co., a consortium of chaebol and content providers. In April, a similar
alliance called Techno Villages was formed among 13 construction companies–including
Lotte, Daewoo, Kumho, and Kolon–and seven technology companies. Both
consortiums are building portals for apartments.
Anyuser System Co., a $2.3 million startup, has even linked
up with a fledgling telecom to lend out Web videophones. Featuring an icon-based
touch screen to help newbies get started, they access a broadband and portal
service combining Internet, telephony, and video for $18 a month. Anyuser began
testing in April, connecting 1,000 homes to shops and government services.
Residents can buy flowers, get patient data from a local hospital, book movie
tickets, among other things.
The Government is strongly encouraging this broadband
initiative. Last year, it began rating buildings based on the quality of their
datalines. The greater the speed and bandwidth, the more developers can charge
apartment buyers–an incentive to upgrade Internet hardware. The Government is
also bringing in competition to lay the last-mile. All the new pipes will give
consumers greater access to information about products and prices, boosting
efficiencies and removing barriers to commerce.
PC Baang: Korea’s PC Café
PC Baangs, literally meaning "PC rooms", are a
unique Korean, a phenomenon engulfing and strengthening the base of the
information society in Korea. These Internet cafés are popular, especially
among youth and students, because they are inexpensive, convenient and provide
faster Internet access. Says Lee Yong Tae, chairman, Thrunet, "In my days
as a university student we had tea rooms. Then came the beer parlors, video
gaming parlors, and Western fast-food joints. Now the latest fad in Korea is
Baangs."
These busy Baangs are part Internet Café, part video game
parlor–the distinguishing characteristics being the rows of latest-model
computers hooked up to the Internet over super-swift broadband network
connections–mostly with 24 hours-a-day access.
Here, the youth pay about $1 an hour to match reflexes with
each other, playing the latest multiplayer computer games such as Rainbow 6,
Starcraft or Quake. Others cruise growing mass of broadband Internet content
such as music and streaming video. The PC Baangs, bonding the new generation of
Koreans to the machines, are road-testing the future networks.
There are presently an estimated 16,000 Baangs in South
Korea, up from about 4,000 in June 1999. Industry insiders say there could be
40,000 by the end of 2001. According to one survey, 25 percent of all Koreans
access the Net from a public establishment, each person spending about two hours
online every session.
A story by Assif Shameen in Asiaweek goes thus: "Off a
cramped, congested alley in Seoul’s Shinchon district, an unlit concrete
staircase leads down to a subterranean den. Behind a metal door, marked only by
a poster for a computer game ‘Diablo! Evil Has Survived!’, dozens of young
men slouch in front of rows of PC monitors as they engage in mock combat with
fellow gamers. The floor is sticky with spilled soda and beer. A large model
aircraft hangs from the grimy ceiling, so low that you can crack your head on
it. In a corner, three women in early twenties huddle together and giggle as
they surf Internet entertainment sites. It is 8 p.m. on a Saturday night, and in
South Korea, this is a hot spot." The students find Baang a cool place
because there is broadband access, there are games and the interiors are just
right to make them feel at home away from home, and log on for hours for
high-speed Internet experience.
The nation’s embrace of all networked things makes turning
a profit with a PC Baang almost as easy as point-and-click. Analysts estimate
that these rooms are raking in combined revenues of about $6 billion a year. In
upmarket districts, PC Baangs have thick carpets and velvet sofas, and access
costs as much as $9 an hour. In the not-so-privileged areas, rooms may be
average and crammed with up to 100 machines. Running two PC Baangs is considered
better than running
10 restaurants.
Overhead is low–the recent recession leading to heavy
decline in space cost–and traffic is heavy. Profits from a PC Baang are
believed to be more than double that of a big video game parlor. The preferred
customers are students who play games, send e-mails, surf the Internet and do
not make trouble, quite unlike the stock players and gamblers who tend to loose
control as they lose money.
With about a thousand new PC Baangs opening every month,
analysts say total takings from these rooms–with profit estimated at $2 of
every $3 in revenue–could more than double to $14 billion in a year. However,
with the landlords becoming aware of the opportunity, the profit margins are
likely to ease.
In Korea, mandatory Internet training in schools is starting from primary
level next year. Another generation of Korean Netheads with a national psyche
well suited to the Internet revolution will soon be coming up. It will be
interesting to watch how fast Korea trains its pool of technology experts and
uses the technology, besides building a sound financial system–to make a
successful transformation to the New Economy, i.e. Korea.com.
Niraj K Gupta
www.telecombyNirajGupta.com