In many ways, telecommunication is attributed as a chief factor
leading to the development and integration of the globe. At this juncture,
telecommunication is taking on an all new 'avatar', a form infinitely more
powerful than all that we have ever seen, its poised to bring together people
like never before and challenging the very concept of distance. Similarly, the
global media and entertainment sector has been on its prime of health and is
projected to reach a phenomenal $1.8 tn by 2015 wherein India's share would be
about 12%. For most part, these two sectors have had an independent development,
but that would just be history. We are witnessing one of the most powerful
unions-the integration of media and telecommunication.
'Convergence' is the new buzzword and is moving from the
drawing board into our lives and changing the very basics of how we communicate
and access media. voice, video, and data are being bundled together and
delivered in forms and platforms that ensure ease of use and ubiquity.
Technology improvements are catalyzing the process at spiraling speeds. As the
possibility of rendering more meaningful content becomes an increasing reality,
a whole new substructure is forming in the realm of content and its delivery.
VAS in India
In India, the market size of players basic value-added services (VAS)
like ring tones and wall papers is around $155 mn while that of players with
basic services and voice portals for the operators is around $900 mn. VAS
revenues are balancing the receding ARPU. In order to create service
differentiation and satisfy the diverse Indian customers, mobile operators are
bringing in a vast array of VAS. Thus, there is an increased transformation of
business models with an aggressive focus on VAS. Hence, VAS is increasingly a
growth area helping mobile operators to maximize their revenue and grow ARPU as
well. The prospects of high growth of this niche segment has attracted wireless
operators, handset manufacturers, content developers, music and film companies,
cartoon artists, game makers, etc.
The typical Indian primarily looks towards religion, local film
industry, the nation's cricket team, and regional news channels for daily
guidance and entertainment. Recognizing the opportunity, mobile operators are
partnering with content providers to deliver information services on the go and
downloadable services like ring tones, wallpapers and graphics. Several
web-based cricket websites and television news channels are teaming up with
operators in India to develop SMS-based applications that provide the user with
on-demand cricket scores of the latest matches in progress and also news
updates. Similarly, movie production houses and recording studios have also
teamed up with mobile carriers to provide movie memorabilia in form of graphics,
wallpapers, ring tones and ring-back tones of the popular movies, and also the
latest movies running in the theaters.
Our study involved research on the VAS sector primarily through
a combination of primary and secondary research. We started off initially by
preparing a detailed questionnaire, went in for focus group discussion and of
course looked at publicly available secondary inputs. The response to
questionnaire indicated that the industry structure and the rules of the game
are so fluid and non-standard that the leading players don't want to reveal
their cards. The industry was not in its normal state of affairs.
The China VAS Experience
We decided to study the Chinese VAS market, as the market is definitely
bigger and more stable than the Indian market but nevertheless is still in its
growth stage and hence gives us ample scope for realizing the various forces and
their interplay. The market scale of mobile VAS was two bn RMB Yuan in mainland
China in the year 2001, and in 2007, it is expected to be 95 bn RMB Yuan.
We observed that the important factors that are driving the
growth in China are: (a) political environment, supervision and regulation on
telecommunications; (b) effects of policies on mobile VAS; and (c) technical
environment of VAS (say, the use of soft switch are allowing the greater use of
VAS). The Chinese Ministry of Information Industry (MII) plays a very important
role in the whole information industry and influences each entity in the VAS
value chain closely through stipulating regulations and laws. In case there were
no proper regulations then the competition would have been unpredictable,
destructive and price based.
Indian Players: Nature of Interaction
In India, VAS players are predominantly small and medium enterprises (SMEs)
with major players among them being Mauj Telecom, On-Mobile, Mobile2win,
Cellebrum, IndiaGames, IMIMobile and Roamware. Our analysis reveals a complex
web of relationship emerging in this sector.
Players at every stage of the value chain seem to have struck
some kind of relationship with every other player in the industry, its range
from supplier-client relation to partnerships to revenue sharing and technology
sharing. This strange web of relationship seems to be the defense mechanism of
this milieu against the high degree of uncertainty prevalent in the sector.
Thus, we have content creators like IMImobile colluding with network operators,
technology providers, content aggregators, and media companies. Well, this is
not a one off case as almost all the players in this sector are linked to every
other player in the sector through some mechanism. This complex web also acts as
a medium of rapid information prorogation and keeps the players in pace with the
industry development.
Roles and |
|
Players |
Objective |
Content providers |
Sell music content to |
Application providers |
Market to device |
Handset manufacturers |
Market mobile devices |
Service providers |
Aggregate music content |
Mobile network operators |
Offer their subscribers |
Music collection |
Protect music |
End-user |
Experience music content |
Bargaining Power
Our analysis of the industry does not indicate a clear winner appearing
in this emergent segment, and no particular player is poised to grab a major
section of the pie. We identified five broad players in this industry-network
operators, content aggregators, content creators (processors), original content
creators (media companies), and technology support companies.
While the last three were playing the part of enablers in the
industry, while the first two were the dominant players in the industry. Our
study indicates the formation of a bipolar power structure with the network
operators (like Bharti) and the gateway companies (content aggregator like
Indiatimes 8888) as value chain leaders. It's probably this bipolar structure
that gives stability to this industry and delivers the maximum value to the
customer. The network operators have the delivery and customer proximity
advantage while its greatest threats are its shortage of large and relevant
content along with the high degree of competition among the network operators,
hence they cannot push their bargaining power far enough when dealing with the
gateway companies. Similarly for the gateway companies, their content base and
relationship with multiple operators is their greatest asset.
The number of content providers is large and since they have
more or less undifferentiated products they do not command a great bargaining
power. When we compare on size then none of the content providers, aggregators,
or service providers are large players while the MNO are larger companies with
deep pockets, this could definitely tilt the balance of the equation towards the
MNOs.
Another dark horse in this race could be the large media
companies (such as CNBC TV18, Indian Express, Star TV, Times Group, and TV
Today) who are the original owners of the content and who till now have kept a
very low profile in this industry.
Survival is the key in Indian market and thus we see the
emergence of strange kind of partnerships and how they could evolve over time.
We see the numerous ways in which companies' mitigate this risk through
multiple partnerships, associations, and even investment sharing.
The second key learning was the critical role technology played
towards convergence of media and telecom. Technology seems to be defining and
redefining business in morbid rapidity thus creating and destroying value space
at similar speeds. Business models in such markets would also be a very
interesting phenomenon and would be directed at increasing the customer value
and also centered on the most powerful player in the value chain. The fact that
the power center itself is highly dynamic allows for very creative business
models to emerge.
If the "Steam Engine" attempted and achieved to bring
the distance between places smaller, the revolution happening in the telecom
domain will succeed in bringing the world into your palms. Hence, we sum up with
the following lines-"The wired entertainment is dead; long live the
wires, welcome mobile entertainment".
Dr Ram Kumar Kakani, faculty
at SP Jain Center of Management, Singapore, and
Jackson Fernandez P, independent consultant in India and Singapore
vadmail@cybermedia.co.in